The Surge – Patch 5 – New Update 53172
New patch for The Surge, highlights include an added FOV slider, and a fix for the glitch causing the player character to be shown wearing gear from a previous playthrough on NG+.
Additions:
- Added a FOV slider for the game camera
- Added an option to configure when to play music in the medbay
- The number of save slots has been increased from 4 to 10
- Added a setting for muting the speech of the anchorman videos played in the game world
Fixes:
- Fixed a crash associated with pathfinding in the abandoned labs level
- Reset the player position after a finishing move if that move would make the player fall to his death
- Weapon materials will now drop correctly from NG+4 onwards
- Removed weapon duplicates from the inventory, award nano cores for duplicate boss weapons
- Elevators were sometimes not triggered correctly when entering them the instant they arrived
- Enemy super armor will now scale properly through NG+ and beyond
- Properly mark all drone upgrades to be unequipped when entering NG+
- When awarding an injectable because of gained tech scrap, award one for all injectable types currently equipped, not only the selected one
- Make sure equipped injectable implants always respect the order in which they are equipped when cycling through them
- Giving Jo tech scrap will now update the UI counter properly
- Hazard armor sets now also negate damage from toxic gas
- It’s not possible anymore to trigger a drone attack while the drone is on its way to overcharge a circuit
- Toxic autofilter implant will now working properly if there is more than one in the inventory (NG+)
- Androids that have been finished once will now properly damage the player after getting up again
- Prevent P.A.X. from hitting itself with rockets colliding with the ceiling instantly when firing them
- Fixed a problem that sometimes interactions could not be performed when starting NG+
- The restart hint after changing the display refresh rate in the options menu will now correctly display.
- Player can no longer get stuck on the train from Central Production to Abandoned Production
- Player can no longer be killed by PAX falling on its knees
- Player is no longer moved up the legs of PAX
- Player can no longer be killed in PAX wake up cut scene
- After lying to Alec about Maddy’s death the audio note at Alecs’ body will now correctly play
- Base of the Big Sister 1/3 is no longer lockable after it has been destroyed
- Enemies in the arena of the Black Cerberus will no longer react to noise that the player makes
- Camera in the fight versus Rogue Process will now always set correctly
- Various fixes in Central Production B to prevent enemies from climbing on top of rails
- Weapon trails are immediately visible after the player enters Central Production B
- Sometimes when starting NG+ and opening the inventory, the player was still displayed wearing gear from the previous playthrough
- Weapon buffs given by injectables were sometimes not displayed correctly in the Specs screen after switching gear
- The camera configuration was not reset properly in all cases when leaving the photo mode
Tweaks:
- Increased the light intensity for the black cerberus and scarab chest armor
- Super armor values for heavy duty weapon sets have been tweaked
- SMAA has been tweaked to remove more jagged edges
- Don’t play the ‘block breached’ animation after performing a perfect block that drains all the player’s stamina
- Derive the hit blocked animation play speed from the set duration instead of deriving the duration from the animation
- Nerfed some melee attacks of the fire and ranged hazard enemies
- Reduced the stamina cost of the staff dash attack
- Tweaked super armor of charged attacks
- Increased super armor of staff kick, decreased damage
- The confirmation dialog for overwriting save games has been replaced by an information dialog. You need to manually delete savegames now before reusing a savegame slot.
- Reduced the invincibility duration for android enemies when they get up after being defeated once