The Surge – Patch 5 – New Update 53172
New patch for The Surge, highlights include an added FOV slider, and a fix for the glitch causing the player character to be shown wearing gear from a previous playthrough on NG+.
Additions:
- Added a FOV slider for the game camera
 - Added an option to configure when to play music in the medbay
 - The number of save slots has been increased from 4 to 10
 - Added a setting for muting the speech of the anchorman videos played in the game world
 
Fixes:
- Fixed a crash associated with pathfinding in the abandoned labs level
 - Reset the player position after a finishing move if that move would make the player fall to his death
 - Weapon materials will now drop correctly from NG+4 onwards
 - Removed weapon duplicates from the inventory, award nano cores for duplicate boss weapons
 - Elevators were sometimes not triggered correctly when entering them the instant they arrived
 - Enemy super armor will now scale properly through NG+ and beyond
 - Properly mark all drone upgrades to be unequipped when entering NG+
 - When awarding an injectable because of gained tech scrap, award one for all injectable types currently equipped, not only the selected one
 - Make sure equipped injectable implants always respect the order in which they are equipped when cycling through them
 - Giving Jo tech scrap will now update the UI counter properly
 - Hazard armor sets now also negate damage from toxic gas
 - It’s not possible anymore to trigger a drone attack while the drone is on its way to overcharge a circuit
 - Toxic autofilter implant will now working properly if there is more than one in the inventory (NG+)
 - Androids that have been finished once will now properly damage the player after getting up again
 - Prevent P.A.X. from hitting itself with rockets colliding with the ceiling instantly when firing them
 - Fixed a problem that sometimes interactions could not be performed when starting NG+
 - The restart hint after changing the display refresh rate in the options menu will now correctly display.
 - Player can no longer get stuck on the train from Central Production to Abandoned Production
 - Player can no longer be killed by PAX falling on its knees
 - Player is no longer moved up the legs of PAX
 - Player can no longer be killed in PAX wake up cut scene
 - After lying to Alec about Maddy’s death the audio note at Alecs’ body will now correctly play
 - Base of the Big Sister 1/3 is no longer lockable after it has been destroyed
 - Enemies in the arena of the Black Cerberus will no longer react to noise that the player makes
 - Camera in the fight versus Rogue Process will now always set correctly
 - Various fixes in Central Production B to prevent enemies from climbing on top of rails
 - Weapon trails are immediately visible after the player enters Central Production B
 - Sometimes when starting NG+ and opening the inventory, the player was still displayed wearing gear from the previous playthrough
 - Weapon buffs given by injectables were sometimes not displayed correctly in the Specs screen after switching gear
 - The camera configuration was not reset properly in all cases when leaving the photo mode
 
Tweaks:
- Increased the light intensity for the black cerberus and scarab chest armor
 - Super armor values for heavy duty weapon sets have been tweaked
 - SMAA has been tweaked to remove more jagged edges
 - Don’t play the ‘block breached’ animation after performing a perfect block that drains all the player’s stamina
 - Derive the hit blocked animation play speed from the set duration instead of deriving the duration from the animation
 - Nerfed some melee attacks of the fire and ranged hazard enemies
 - Reduced the stamina cost of the staff dash attack
 - Tweaked super armor of charged attacks
 - Increased super armor of staff kick, decreased damage
 - The confirmation dialog for overwriting save games has been replaced by an information dialog. You need to manually delete savegames now before reusing a savegame slot.
 - Reduced the invincibility duration for android enemies when they get up after being defeated once
 
