All Weapons, Shields and Skills (Grenades, Turrets, Powers) – Dead Cells wiki

Weapons

Melee Weapons

Name Description How To Unlock Base Damage (Level 1)
Assassin’s Dagger Inflicts a CRITICAL BLOW when you backstab your enemies.”Small, but deadly if you know where to stick it.” Directly above starting point of The Promenade of the Condemned 100 damage/s
Balanced Blade Carefully balanced to allow consecutive rapid strikes. Default 127 damage/s
Blood Sword Causes bleeding (x damage/s). Blueprint dropped by Zombie (100% chance) 109 damage/s
Broad Sword Does massive damage.”Slow and heavy, but looks badass. The best way to compensate.” Near exit of Prisoners’ Cells 153 damage/s
Cursed Sword If you’re hit, you’re dead.”So you like to play hardball, do ya?” Blueprint dropped by The Watcher on second kill 407 damage/s
Dagger of the Sadistic Cult Inflicts a CRITICAL BLOW if the victim is bleeding, burning or poisoned.”Turn the knife…” Blueprint dropped by Spiker (1.7% chance) 109 damage/s
Electric Whip Automatically targets the closest enemy.”Join the dark side.” Default 76 damage/s
Frantic Sword Inflicts a CRITICAL BLOW when you’re below 50% health. Blueprint dropped by Kamikaze (0.4% chance) 137 damage/s
Hayabusa Boots The last hit inflicts area damage and kicks enemies backward. Found at the end of the Forgotten Sepulchre 128 damage/s
Impaler Inflicts a CRITICAL BLOW when enemies are up against a wall. Blueprint dropped by The Incomplete One on second kill 124 damage/s
Meat skewer Double thrust followed by a forward thrust which allows you to pass through units.”Now you see me, now you don’t !” Unlocked on 10th completed Daily Run (only one completion per day counts) 139 damage/s
Oiled Sword Covers enemies with flammable oil. Inflicts massive damage if introduced to a flame… Blueprint dropped by Bat (1.7% chance) 149 damage/s
Rapier Inflicts a CRITICAL HIT immediately after rolling.”It’s all in the wrist…” Blueprint dropped by Scorpion (0.4% chance) 90 damage/s
Rusty Sword “Kills things. Sometimes…” Default 119 damage/s
Shovel Flings enemies and bombs backwards.”Any object is a deadly weapon if you apply enough velocity.” Blueprint dropped by Host Zombie (Graveyard) (0.4% chance) 145 damage/s
Spartan Sandals Kicks victims backwards and interrupts their attacks.”This. Is. DEAD CELLS!” Phazer (100% chance) 53 damage/s
Spiked Boots Inflicts a CRITICAL BLOW if the kick interrupts an attack. Blueprint dropped by Thorny (0.4% chance) 50 damage/s
Spiteful Sword Inflicts a CRITICAL BLOW if you have been hit recently.”A rusty old weapon that gets more dangerous in a pinch…” Blueprint dropped by Flying Biter (0.03% chance) 131 damage/s
Swift Sword Inflicts a CRITICAL BLOW if you are currently benefiting from accelerated movement.”Take your time? Pft, what a joke. Hit hard and fast! Now there’s a recipe for victory…” Unlocked on 1st completed Daily Run (only one completion per day counts) 113 damage/s
The Nutcracker Stuns victims that have more than 75% health. Default 98 damage/s
Torch Ignites your enemies and inflicts x damage/sec for 2.7 seconds Blueprint dropped by Death Spitter (1.7% chance) 99 damage/s
Twin Daggers Inflicts a CRITICAL BLOW on the third consecutive strike.”Two knives for the price of one, more violence for your dollar!” Default 136 damage/s
Valmont’s Whip Ignores shields and deals a CRITICAL HIT when striking at maximum range.”Deadly when in the right hands…” Blueprint dropped by Ugly Worm (0.4% chance) 53 damage/s
War Spear Inflicts a CRITICAL HIT when you strike several enemies.”Trade some speed for range.” Blueprint dropped by Mechanical Spider (1.7% chance) 149 damage/s
Wrenching Whip Ignores shields. Wrenches victims towards you. Blueprint dropped by Dropped by Pirate Captain (0.4% chance) 115 damage/s

Ranged Weapons

 

Beginner’s Bow Ammo: 6
You recover your arrows when you kill your victim.
“The Jailer’s son was getting pretty good at hunting rats with this…”
Starter bow until Random Starter Bow is purchased (found in secret tile near the place where you start afterwards) 100 damage/s
Bow and Infinite Arrows
Unlimited ammo.

“There is no such thing as “too many arrows” – Legolas”

Blueprint dropped by Undead Archer (0.03% chance) 116 damage/s
Double-Notched Bow
Ammo: 12

Shoots two arrows at once.

Default 121 damage/s
Explosive Crossbow
Fires explosive bolts that deal area damage. A direct hit on an enemy inflicts a CRITICAL BLOW. Can be found in Promenade of the Condemned ? damage/s
Fire Brands Ignites the ground and your enemies inflicting x damage/sec for 3 seconds. Default 8 damage/s
Fire Torrent “Rare, medium or well-done?” Blueprint dropped by Fogger (1.7% chance) 112 damage/s
Frost Blast Freezes enemies hit by the blast. Does not damage enemies which are already frozen. Default 58 damage/s
Heavy Crossbow Ammo: 15Shoots multiple bolts at once.
“For short range bloodshed.”
Blueprint dropped by Incomplete One on first kill 280 damage/s
Hokuto’s Bow Ammo: 2

Marks an enemy for 10 seconds. The enemy takes around X DPS extra while it’s marked. If they die the mark spreads to nearby enemies.
“You don’t know it yet, but you’re already dead.”

Blueprint dropped by Cannibal (1.7% chance) 25 damage/s
Hunter’s Longbow
Ammo: 3

Inflicts a CRITICAL BLOW if you strike from far away.
“Slow, but devastating at long range.”

Behind a Timed Gate in the Ossuary (5 minutes 30 seconds) 104 damage/s
Ice Bow Ammo: 4

Freezes enemies struck by your arrows.

Blueprint dropped by Undead Archer (0.4% chance) 13 damage/s
Ice Crossbow Ammo: 12

A rapid shot freezes enemies. A long fire inflicts heavy CRITICAL DAMAGE.

Blueprint dropped by The Assassin after second kill 55 damage/s
Ice Shock Slows down enemies. Inflicts CRITICAL DAMAGE when an enemy is in water or covered in oil Blueprint dropped by The Assassin on first kill 31 damage/s
Infantry Bow Ammo: 7

Inflicts a CRITICAL BLOW when you strike at close range.
“A bow designed for close combat.”

Blueprint dropped by Undead Archer (1.7% chance) 68 damage/s
Lightning Bolt Continuously casting deals critical hits. But be wary of too much power…”Join the dark side.” Blueprint dropped by Inquisitor (1.7% chance) 108 damage/s
Pyrotechnics Launches several flaming projectiles. Inflicts CRITICAL DAMAGE on enemies covered with oil Blueprint dropped by Orb Caster (1.7% chance) 87 damage/s
Quick Bow Ammo: 9

Inflicts a CRITICAL HIT if the target has 2 or more arrows in its body.
“Speed at the detriment of accuracy.”

Behind the starting point in the Prisoners’ Cells, up some ledges on the wall 60 damage/s
Repeater Crossbow
Ammo: 15

Fires powerful bursts of bolts.

Blueprint dropped by The Tracker (0.4% chance) 126 damage/s
Throwing Knife Ammo: 8

Causes bleeding (x damage/s for 2 seconds). The attack automatically targets the closest enemy.

Default 14 damage/s

Shields

Name Description How To Unlock Block Damage Parry Damage Damage % Absorbed
Assault Shield Causes you to charge forward while blocking. Found behind the Timed Gate (closes after 3 minutes 15 seconds) in the Promenade of the Condemned 20 damage 40 damage 75%
Blood Shield Causes bleeding (X damage/s for 3 seconds) when you block an enemy. Bleeding affects nearby enemies if you parry. Blueprint dropped by Shield Bearer (0.03% chance) 15 damage (20 bleeding damage/s) 30 damage (20 bleeding damage/s) 75%
Counter Shield Can not be held up permanently. Deflected grenades and shots are sent back with more power Found in secret area within Fog Fjord 40 damage 80 damage 75%
Force Shield Absorbes extra damage while held up. Creates a force field for 3 seconds when you parry correctly. Blueprint dropped by Shield Bearer (0.4% chance) 20 damage 40 damage 85%
Front Line Shield Absorbs extra damage. Can not be used to parry Blueprint dropped by Zombie (1.7% chance) 40 damage 0 90%
Good Ol’ Wooden Shield
Hold the shield up to reduce some damage. Parry at the right time to cancel all damage. Secondary weapon only. Default 15 damage 30 damage 75%
Greed Shield Blocks attacks and shakes out any loose gold from your enemy’s teeth (once per enemy). Also transforms enemy arrows into gold. Default 25 damage 50 damage 75%
KO Shield Stuns blocked enemies. Stuns lasts longer when you parry. Default 20 damage 40 damage 75%
Punishment Deals damage to all nearby enemies when you block an attack. Deals CRITICAL DAMAGE when you parry Found in room behind key door within Clock Tower 30 damage 48 damage 75%
Shove Shield Violently knocks back enemies. Double the effect if you parry correctly. Blueprint dropped by Catcher (0.4% chance) 20 damage 40 damage 75%
Spiked Shield Inflicts significant damage to blocked enemies. Blueprint dropped by Meat Grinder (1.7% chance) 70 damage 161 damage 75%

Skills

 

Traps

Name Description How To Unlock Base Damage
Base Cooldown Time
Bear Trap Launches 2 traps which immobilize enemies for 6.5 seconds. Increases all damage taken by trapped enemies by X damage/s. Default 40 damage/s 14 seconds
Crusher Violently crushes enemies in its area of effect (x damage). Blueprint dropped by Spinner (0.4% chance) 200 damage 14 seconds
Explosive Lure You disappear for 2.5 seconds and leave a lure in your place which attracts all nearby enemies. Explodes after 2.5 seconds (X damage) Blueprint dropped by Defender(0.4% chance) 110 damage 20 seconds
Ligament Slicer Ammo: 3Fires saws on nearby enemies, inflicting damage and causes bleeding. Default 40 damage/s 10 seconds
Meat Grinder Inflicts x damage/s and bleeding (y damage/s) to enemies walking on it. Blueprint dropped by Phazer (1.7% chance) 35 damage/s (6 bleeding damage/s 10 seconds

Turrets

Name Description How To Unlock Base Damage
Base Cooldown Time
Ceiling Turret Fires rapidly on enemies passing below inflicting x damage/s. You need to be close by for this to work. Blueprint dropped by Thorny (1.7% chance) 52 damage/s 10 seconds
Flamethrower Turret
Burns nearby enemies for 2 seconds (x damage/s). Blueprint dropped by Shocker(0.4% chance) 10 burning damage/s 12 seconds
Heavy Turret Fires on all nearby enemies and inflicts x damage/s. Your own damage is increased by 15% if you are close to the turret. Blueprint dropped by Slasher (0.4% chance) 60 damage/s 10 seconds
Quick-Fire Turret
Rapid fires on nearby enemies, inflicting x damage/s. Blueprint dropped by Zombie (0.4% chance) 40 damage/s 10 seconds

Grenades

 

Name Description How To Unlock Base Damage
Base Cooldown Time
Biter Swarm Summons a swarm of small biting creatures to attack for you. Blueprint dropped by Ugly Worm (0.4% chance) 10 seconds
Cluster Bomb Explodes into 6 mini bombs inflicting x damage each Blueprint dropped by Slasher (1.7% chance) 42 damage/bomb 16 seconds
Fire Grenade Inflicts x damage and burns nearby enemies for 3 seconds (y damage/s). Blueprint dropped by Grenadier (1.7% chance) 12 damage (25 burning damage/s) 16 seconds
Flashbang Inflicts x damage and stuns nearby enemies for 2 seconds. Found in the Ramparts 20 damage 18 seconds
Heavy Grenade Explodes, inflicting x damage over an large area. Blueprint dropped by Bombardier (10% chance) 70 damage 15 seconds
Hunter’s Grenade Throw this grenade at a monster to aggravate it a little. Beat it down to 40% health or less, then use the Blueprint Extractor on the monster to obtain a blueprint from it”Catch ’em all!” Unlocked at the Collector, 100 cells price N/A N/A
Ice Grenade Explodes freezing nearby enemies and inflicting x damage. Default 35 damage 18 seconds
Infantry Grenade Explodes, inflicting x damage. Default 55 damage 5.8 seconds
Ivy Grenade Immobilizes all nearby enemies for 3 seconds and inflicts x damage/s while they are trapped. Behind Timed Door in the Collector’s Room after the Black Bridge (10 minutes 30 seconds) 30 damage/s 16 seconds
Magnetic Grenade
Attracts anything close to it and deals x damage/s. Blueprint dropped by Grenadier (0.4% chance) 12 damage/s 16 seconds
Oil Grenade Inflicts x damage and covers nearby enemies with flammable oil. Blueprint dropped by Running Zombie (0.4% chance) 40 damage 8 seconds

Powers

Name Description How To Unlock Base Damage
Base Cooldown Time
Aura of Laceration
Inflicts X damage/s to nearby targets. 5th completed Daily Run 85 damage/s 30 seconds
Blueprint Extractor
Use this on a monster transformed by the Hunter’s Grenade with less than 40% health remaining Use Hunter’s Grenade
Corrupted Power Your attacks deal an additional X damage/s for 8 seconds.You also take +30% extra damage during this period. Blueprint dropped by Defender (0.4% chance) 50 damage/s 30 seconds
Crow’s Wings Temporarily allows you to float in the air while inflicting X damage/s to enemies below you.”Craaaawwwww!” Blueprint dropped by Golem (1.7% chance) 75 damage/s 24 seconds
Death Orb Summons a slow moving but devastating orb of energy (x damage/s). Blueprint dropped by Meat Grinder (0.4% chance) 100 damage/s 16 seconds
Denial Wave Knocks all nearby enemies back and inflicts X damage. If the victim is hurled against a wall, it takes Y extra damage. Blueprint dropped by Bombardier (1.7% chance) 20 (40) damage 7.5 seconds
Grappling Hook Pulls an enemy to you. Your next melee attacks on the victim deal 60% extra damage.”Yes, just like Scorpion…” Blueprint dropped by Catcher (0.4% chance) Not displayed 6 seconds
Knife Storm Launches a storm of knives around you which cause bleed damage for 4 seconds (x damage/s). Blueprint dropped by Bat (0.4% chance) 40 bleeding damage/s per effect 16 seconds
Phaser You teleport behind an enemy. The damage of your next melee attack is increased by 150%. Blueprint dropped by Phazer (0.4% chance) 3.6 seconds
The Night Light Deploys a lantern that grants light which diminishes after a while.”Lights the way.” N/A (skill cannot be unlocked – it only appears at the start of every Forgotten Sepulchre) 120 seconds
Tonic Heals x HP and completely protects you for 4 seconds. Must be recharged after use. Blueprint dropped by The Watcher on first kill 20 HP
Tonic (Empty) Regenerates when you leave a level. After Tonic use
Toxic Cloud Releases a toxic cloud of poison which inflicts x damage/s for 4 seconds. Blueprint dropped by Host Zombie (Graveyard) (0.4% chance) 15 damage/s 20 seconds
Vampirism You recover x HP per melee hit that you deal for 10 seconds. Blueprint dropped by Inquisitor (0.4% chance) 3 HP/hit
Vampirism (Empty)
Regenerates when you leave a level. After Vampirism use

Amulets

 

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